These are cheat codes that I (Jeff Jacobson) personally found using ZSNES. I converted them to their Game Genie equivalents using a program called GG-HEX by Smite. (I haven't tested the GameGenie codes, so I don't know whether they actually work or not.)
Cheat Code (hexadecimal memory address:value) | Description |
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7EADCE:06 | CONTINUES=6: You will always have 6 continues (Player 1 only) |
7E106D:8D | Infinite Health (Player 1) |
7E1125:8D | Infinite Health (Player 2) |
7E10B1:0x (replace x with 0, 1, or 2) | Magic Weapons (player 1) |
7E1169:0x (replace x with 0, 1, or 2) | Magic Weapons (player 2) |
x = 0 | Magic Knife: Similar to the other "Magic" weapons codes, but with knives instead of tonphas or lumber. This one needs more testing. Sometimes when you push the attack button, YOUR CHARACTER will fall down as if he/she has been hit and will drop a knife. I think this only happens if you haven't picked up a knife, though. |
x = 1 | Magic Tonpha: When you first start out the game with this code, your punches will do no damage to your opponents. But every time you get hit, you will drop a Tonpha. Once you pick up a weapon, you will always be carrying it unless you pick up another weapon. |
x = 2 | Magic Lumber: Same as "Magic Tonpha" code, but with lumber instead of tonphas. |
x = 3 | ![]() ![]() ![]() |
7EADCC:01 | Activates the code that allows P1 and P2 to choose the same character. (This code is ↓,↓,↑,↑,→,←,→,←,L,R at the main menu screen.) If you enter the code manually, the background will change from black to blue. But if you use the PAR cheat code, the background stays black. |
7E203F:4C | This turns the background of the title menu screen blue. (See above code.) But it remains blue even after you start the game. |
7ED863:1E | Freeze timer at 17 Seconds |
7EADB8:00~06 | Sets the difficulty level to easy (00), normal (02), difficult (04), or hard (06) |
Hex address:value | Game Genie | Description |
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7E0405:63 | 17DD-F25B | Time always = 99 |
7E0515:05 | D9DF-925B | Player 1 always has 5 lives. (The value can be changed from 05 to any number of lives) |
7E0516:51 | 9FDF-928B | Super Meter always full (p1) |
7E0615:05 | D9DF-B25B | Player 2 Always has 5 lives |
7E0616:51 | 9FDF-B28B | Super Meter always full (p2) |
Magic Weapon CodesYour character will always be carrying a certain weapon, even after it's knocked out of their hands. (For example, if you use the "Magic Hammer" codes for players 1 & 2, both players will always be holding hammers.) Note: Sometimes you must be hit or you must throw someone before the weapon will appear in your hands when you first activate the code. |
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7E0514:01 | DFDF-927B | Magic Pipe (p1) |
7E0514:02 | D4DF-927B | Magic Nunchaku (p1) |
7E0514:03 | D7DF-927B | Magic Club (p1) |
7E0514:04 | D0DF-927B | Magic Hammer (p1) |
7E0614:01 | DFDF-B27B | Magic Pipe (p2) |
7E0614:02 | D4DF-B27B | Magic Nunchaku (p2) |
7E0614:03 | D7DF-B27B | Magic Club (p2) |
7E0614:04 | D0DF-B27B | Magic Hammer (p2) |
7E1F15:01 | DFFF-2258 | P1 is always Guy |
7E1F15:02 | D4FF-2258 | P1 is always Haggar |
7E1F15:03 | D7FF-2258 | P1 is always Lucia |
7E1F15:04 | D0FF-2258 | P1 is always Dean |
7E1F16:01 | DFFF-2288 | P2 is always Guy |
7E1F16:02 | D4FF-2288 | P2 is always Haggar |
7E1F16:03 | D7FF-2288 | P2 is always Lucia |
7E1F16:04 | D0FF-2288 | P2 is always Dean |
7E1F10:02 | D4FF-2A78 |
Cycle through demos with Start button. While searching for a code to set whether or not the computer controls player 2, I accidentally found this code. When you first turn on the game various demos are shown, followed by character profiles. With this code activated, pressing START to skip the demo and go straight to the character profile, and pressing START again will go to the next demo. (Note that the START button normally would take you to the menu, so you will not be able to actually start the game without first deactivating this code.) |
7E0351:02 | D4D9-2A56 | P1 Yakashichi. This was in my ZSNES cht file, but it doesn't seem to work. (Yakashichi is an item in the game that will make you invincible for a short period of time.) |
TEST MODE codesThe beta version of Final Fight 3 has a "Test Mode" menu that you could activate by pressing Select+Start at the Capcom logo screen. From this menu you can select various different options. (I found this out from www.gamefaqs.com) Unfortunately, the "Test Mode" menu cannot be accessed on the final US version of FF3. (At least I couldn't get it to work.) But I used ZSNES with FF3(beta) to find the memory addresses that control these codes, which enables the Test Mode features to be utilized on the final US version. |
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Hex address:value | Game Genie | Description | |||||||||||||||||||||||||||||||||
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7E1F0B:xx * |
ggFD-23E8 ** |
To activate more than one of these options, you must add the numbers from the value column. E.g., if you want L+R RECOVERY, X ENEMY CLASH, SOUND TEST, and EVERYTIME SUPER all activated, you must add their values together. Since 40+10+08+02=5A, the code you'd use is 7E1F0B:5A * Replace xx with a number from the "xx" column in the description. ** Replace gg with a number from the "gg" column in the description. |
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7E1F0A:xx * | ggFD-2388 ** |
* Replace xx with a number from the "xx" column in the description. ** Replace gg with a number from the "gg" column in the description. |
Y![]() |
B![]() |
X![]() |
A![]() |