Below are a few cheat(CHT) files for use with the SNES/Super Famicom emulator, ZSNES.
In order to use these cheat files, you must rename them to match your rom. For instance, if you downloaded a cheat file called FFIGHT2.CHT to use with your Final Fight 2 ROM called FINALF2.SMC (or FINALF2.ZIP), you would need to rename the cheat file to FINALF2.CHT. (You could also rename your SMC or ZIP file to FFIGHT2.SMC or FFIGHT2.ZIP.)
For more information on using cheat files with ZSNES, see the documentation included with ZSNES or go to http://www.zsnes.com
Here is the archive containing the ZSNES Cheat Code Files
Cheat Code Name | Description |
---|---|
Health=6 | Your Health will always be equal to 6 |
3 Bombs | You will always have 3 bombs remaining |
No Weapons | You always have no weapons. (not a very useful code) |
Have Bomb as weapon | You have a bomb for a weapon instead of a Gun, Sword, etc. |
Always have Gun | |
Always have Sword | |
Always have Blade | |
6 Health Spaces | You always will have 6 spaces for health, but you can still be hurt. |
Always 2 Lives | Infinite Lives |
Indestructable | Nothing will harm you. You won't even die if you fall off a cliff! |
Hex:value | Description |
---|---|
7E0EE4:60 | P1 Life Meter Full |
7E0FC4:60 | P2 Life Meter Full |
7E1AC4:54 | P1 Energy Meter Full |
7E1B14:54 | P2 Energy Meter Full |
7E1958:02 | P1 has 2 victories |
Activate Built in Cheat CodesTMNT:TF/MW has built in cheat codes. Using ZSNES, I found these PAR cheat codes so that you do not have to manually enter the codes every time you start the game. You can just save it to a ZSNES CHT file and automatically activate these codes. In the description column in parenthesis is the manual method to activate these codes, which are entered with controller two at the title screen. |
|
7E1F9A:01 | Hi-Speed 3 (Up, Up, Down, Down, Left, Right, Left, Right, B, A) |
7E1F9C:01 | Boss Stages Selectable (L, R, L, R, L, R, A) |
7E1F96:01 | 10 Credits in Story Mode Code Entered (B, B, B, A, A, A, X, X, X, X, X, X) |
7E1F98:01 | Ultimate Attacks in Story Mode code entered (Up, Left, Down, Right, X, Y, B, A, X, Y, B, A, X) |
7E1F94:01 | Play as Karai or Rat King code entered (X, Up, Y, Left, B, Down, A, Right, X, Up) |
Hex:value | Description |
---|---|
|
|
Super Mario Bros. 1 & 2 codes | |
7E0753:0x | Character: 0 = Mario, 1 = Luigi. (Does not affect color.) IIRC, changing this in SMB1 also changes which controller controls the character. |
7E0EC2:0x | Character color: 0 = Mario, 1 = Luigi |
7E077A:0x |
0 = 1P game, 1 = 2P game
If the 2P Game code is used in SMB2, you will get a strange 2P game where both players use the same controller. |
7E0754:0x |
This controls what size Mario is (along with whether he can break bricks with his head). Replace the "x" in the code with one of these values:
|
7E0756:0x |
This address controls what happens to Mario when he is hit by an enemy, as well as whether he can shoot fire and what color palette (regular or fire) is used. Replace "x" with one of the values below.
|
7E075A:04 | Mario always has 5 lives. |
7E07E9 ~ 7E07EB |
This range of values controls the timer. Each of the three addresses controls one digit of the timer. These addresses should not be set to a value over 9. If you wanted to set the timer to 300, this is how you would do it: 7E07E9:03 7E07EA:00 7E07EB:00 |
Super Mario USA | |
7E04C3:1F | Always have two FILLED hearts. |
7E04C4:02 | Always have two additional (or four total) heart slots. |
7E008F:0x |
This will select which characters SPRITES you are using. (So if you start with Mario and activate the code for Princess, you won't be able to use her floating power.) Replace "x" with one of these numbers:
|
Super Mario Bros. 3 | |
7E00BB:0x |
This controls what powers (regular, fire, racoon, etc.) Mario has. Replace "x" with one of these values:
While this changes Mario's costume, it does not change his colors. (So if you use the Frog Mario code, his frog costume will be the wrong color.) If you use the Tanuki Mario code, you can change to the correct colors by changing into a statue. |
7E14F4, 7E14F6 ~ 7E14FF |
These addresses control Mario's color palette. Below is a list of values for each costume:
|
Address | Effect |
---|---|
7E0B53 ~ 7E0B54 | Year (Max: 9999) |
7E0B55 | Month. Valid values 01 (January) - 0C (December) |
7E0B9D ~ 7E0B9F | Money (Max: $999,999) |
7E0BA5 ~ 7E0BA7 | Population (Max: 999,999) |
7E0DDF:64 | 100% Approval |
7E0DE1:00 | 0% Disproval |
Address | Effect |
---|---|
7E0099:01 | When you run into an enemy THEY get hurt instead of you. (Like when you get that shield that costs 85 coins.) |
7E009A:03 | Always have 3 Boards |
7E009C:E7 7E009D:03 | Always have 999 Coins |
Other Cheat files: